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Dodge space debris while you learn about per-pixel collision detection.In this game project we'll seek to answer the question, "how fast can you make a fun game in SpriteKit?" Spoiler warning: the answer is very fast. And that's even when you ignore learning about advancing particle systems, linear and angular damping, and per-pixel collision detection.The game we're going to produce is a very simple survival game: our player will have to pilot a...
By Paul Hudson
File Size: 294 KB
Print Length: 18 pages
Publication Date: January 7, 2015
Sold by: Amazon Digital Services LLC
Language: English
ASIN: B00S09G3GS
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Lending: Not Enabled
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Format: PDF Text TXT book
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